Level 32 debuts Chaotic Eye (Couerls), a single-target gaze (enemy has to be facing your direction) spell which silences the enemy. There is a good guide on blue magic job traits on what spells gives what: Blue Mage Job Traits. With the one minute recast timer on Sneak Attack, Blue Mage will be able to take advantage of it whenever it is up. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. 71 (62 with Magus Jubbah equipped, 65 without) Heat Breath. This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the party’s main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). — In-game description. Elemental Staves will also help Blue Magic. Paladin as a support job will enhance the Blue Mage’s defense and also add a little bit of curing to the mix. High mind means more potency from your healing magic as well! As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. With a team of extremely dedicated and quality lecturers, ffxiv blue mage spell guide will not only be a place to share knowledge but also to help students get inspired to explore and discover … With these buffs, I add a few spells to keep my opponent from hitting me. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. For the actual helpful aspects, you will gain an offhand weapon at level 20 and Utsusemi: Ichi at level 24. /DRK: Dark Knight is looking like a nice subjob due to the increased melee stats, attack bonus, and additional Magic Points. Otherwise, the two spells required to set this are both pretty expensive at 4 points each. A: To learn Blue Magic, a monster needs to use an ability. ), also known as Blue, is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and marks the first way in Final Fantasy to use magic learned from enemies. Use the entrance at coordinates I-7 to zone into the Subterrane. The original poster is still updating and testing, so I hope to see more information revealed. Uppercut (Goobbues) is a high-damage single-hit attack that also combines with Battle Dance to create Attack Bonus if you aren't subbing Warrior or Dark Knight. Bahamut.Sobius: 5: 201: 5 months 2 weeks. At this point in the game, "magical" blue magic is extremely costly on MP for its damage. Pom Cure - 500 Potency … This will increase your damage and allow you to keep hate. In Mamool Ja, talk to Daswil. And of course, before you head outside, don't forget Signet! Magic and Job Traits The monster must use the ability during combat. FFXIclopedia is a FANDOM Games Community. Another important Lv.74 spell is Magic Hammer, learned from Poroggos. Duration: 0:00:30 Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain (Fire, Wind, Lightning, Light). Congratulations! In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864583: 5 days 4 hrs. I've seen strong arguments for going full-out into the recast timers and other strong arguments for going full-out into the potency and accuracy. At level 65, the incredibly useful Zephyr Mantle is learned, which really makes it easier to deal with not having /NIN shadows. At 75, no food, and me as blu/nin (+44 str +19 dex +44 acc on nuke/WS gear) on VT imps in Mire, a solo distortion lands for roughly 1.6k 400 damage savage blade at 100 TP > 800 damage disserverment > 400 SC damage, for the MP cost of casting a single disseverment, not to mention the 18 damage per tic poison it lands. The article will link to information on the job within FFXIclopedia. The hardest part was NOT killing it. Your teammates will thank you! Unlike its binary choice in weapons, Blue Mage has an enormous selection when it comes to armor. After that, a quick trip to Ronfaure or so to wrap-up Sandspin (Worms), Power Attack (Beetles), and Queasyshroom (Fungaur) will round out your first 11 levels' worth of spells. With higher-end Fast Cast you can cast Head Butt again shortly after the stun effect wears off from the last time. Level 69 brings with it Store TP. Summoner adds the most MP in the entire game, and at Lv.50+ can also add a free Auto-Refresh. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. Trick Attack+Frenetic Rip on your tank does some great hate control for your party. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. These guides are all useful in learning to understand the Blue Mage job. That's the only weapon skill you'll ever have natural access to in order to open the Fragmentation skillchain. Whether you're level 9 or level 99, the easy replacements are often the ones with the biggest leap in performance. Race-specific gear is some of the best equipment you can have on hand for Blue Mage. Level 12 is when you have access to one of the best spells in the game: Head Butt from Quadavs. Be certain the tank is aware of it first, I have seen Blue mages removed from parties for shifting hate onto one person to much. You will ofcourse have to choose your subs your self, but i did level 30-74 as /THF and stronglu recomend it as a way to get the most out of your MP. First off, I hope you’ve acquired all of your Staging Points already. The Blue Magic spell can be learned 27 or less Blue Magic Skill levels below the skill cap of the Spell's Job Level. /RDM: Red Mage is like Dark Knight in the fact that it also provides a boost to the magical and melee abilities of the Blue mage. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. By setting Enervation (Trolls, Lv.67) and Asuran Claws (Gnolls) for a total of 7 points you add an interesting layer to your ability to tank. One must venture into the wilderness and witness how the creatures themselves perform their tactical moves. This makes it a lot less dangerous to use in a crowd of enemies. Name: Chain Affinity The Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces. Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. This spell also replaces Sickle Slash as an effective means to close Gravitation. Blue Magic comes in a variety of different forms, from offensive spells to positive enhancements. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones with which they wish to do combat. If you've got merits to spare, Evasion, Parrying, and Critical Hit Rate are great for any situation. Don't worry, you'll be fine! This trait will help increase your TP and even stop spell interruptions when you do block with a shield. There's a lot of spells. https://ffxiclopedia.fandom.com/wiki/How-To_Guide:_Blue_Mage?oldid=1731702. The Blue Mage does not need to be the target of the spell or affect the enemy in any way to learn blue magic.The only requirements are that the enemy uses the spell at least once, that the Blue Mage is in EXP range when the monster dies, and that the Blue Mage's party/alliance delivers the killing blow to … You will have access to Bio and a few of the Absorb-spells. Dancer and Summoner get a few nice boosts as well. Don't forget about your artifact equipment, either. If the spell isn’t learned, reset the instance by letting the other moogles kill you, then try again. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. Having at least one of the two set is always a good idea. Both are fantastic spells anyway, and combined only use up 4 set points. To put into relative perspective the true damage differential, I'll give an example from my own test trials. Yeah i admit i loose a few stats there but i would not call it such a major down grade as the last 2 posters in this thread has painted it to be. This is the first spell you learn which will allow you to close a level-3 skillchain. To that end, here's a shortcut guide that will give you every Blue magic in the game and a link to the … Featured Cosplay Hestia Cosplay and More. It’s a great weapon and you’ll surely use it for a few levels at least. It's available for Blue Mage. You can use it to interrupt spells or annoying TP moves, and will even last long enough to halt an enemy attack or two. You gain your second ability at level 40: Chain Affinity! Thatsaid, i would never, ever show up for a merit party as /THF. Oh yeah, and Thief’s naturally highest dexterity and agility are no laughing matters either. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. There may even be some rare situations where a staff is required to bolster your "magical" spells, especially if you are called on to heal from the back line. By the time you get your three Lv.1 spells you'll likely be Lv.8 and be behind another ~6 spells. Later on, should you decide to sub this after 29, you can get the useful ability Divine Seal, which will in fact work with your Wild Carrot or any other healing spells. Depending on the mob, defense food may or may not be needed. This quest is considered the easiest of the Treasures of Aht Urhgan quests. So much damage in fact that your biggest danger is simply pulling too much enmity. Recast: 0:02:00 Ninja provides the. Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. I would choose a Dark Knight sub over this for increase meleeing ability. No unread posts: BLU spell hunting guide: … Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. The biggest problem I initially had acquiring the spells was that I had to let the mob, even an EP build enough TP to use the ability I wanted. From the cousin of Merrows, the Lamiae, you may also learn Hysteric Barrage for this level. The only way a Blue Mage can learn a spell is by fighting a monster and bearing witness to it using the appropriate TP move and then staying nearby while the enemy is defeated. Difficulty of content may affect the probability to learn. With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. Level 70 is a milestone level for another reason: Cannonball. Balance the job. Choose “Gaze Away” and then wait three in-game days. Probably the most common subjob for Blue Mage. This is a working guide. Take your favorite fandoms with you and never miss a beat. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). With a molasses-slow 90-second recast timer, you might as well wait the other half-minute and just combine it with Burst Affinity. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). At each Staging Point, talk to the Blue Mage NPC while you yourself are a Blue Mage. As an elvaan have have high STR from the start and good Dex, but INT is low. Note that in this document I'll be referring to "Learners" a lot. Blue magic in Final Fantasy V can be a bit hard to find, but there are a lot of gamers who love the Blue Mage concept and want to be able to lock in a full roster of Blue Magic spells as quickly as possible. For Physical Blue Magic, macro in Strength and Dexterity. Level 24 lets you set Soporific from Flytraps. Moreover, it contributes 4 points towards Auto-Refresh, making it capable of replacing up to 3 spells and refunding up to 4 set points. until you've at least caught up. Discussion in 'FFXIV Feed Test Area' started by RSS News, Dec 12, 2019. For example, the damage for Bludgeon is enhanced with Charisma. Use it wisely! Other Categories: As stated before, Blue Magic Skill is paramount. If not, then don something with bonuses to your stats. Concerns? Spells 1-49: https://www.youtube.com/watch?v=35LIC0LtDgU Support The Channel on Patreon! Going to each of them is pretty much the gist of this quest. Blue Mage Spells Learning Guide. This is pretty much your only healing spell on Blue Mage. Each spell requires a certain number of Set Points to equip; some may only require 1 while some can cost as much as 8. Blue Mage casts .5 seconds faster but even in the optimal situation of Off-Guard and Peculiar light, Blue mage was only hitting 75% of the damage of the black mage. The Blue Mage has finally arrived in FFXIV, granting players yet another class to choose and play through the adventure as. Drain and Aspir will be more useful due to a “B+” in the spell set thanks to Dark Arts. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. Blue Magic is a general magic category available only to Blue Mages. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. Of course, before you can start collecting the spells, you'll need to have obtained the Blue Mage job from the Wind Shrine. Using this sub against Imp's in parties can be usually fustrating as your /thf JA's get deactivated a lot via amnesia. What do other players expect from you?). Q: People said I could learn Blue Magic from Too Weak mobs, is this true? He also stated that no addition Job Traits or noticable change to Chain Affinity was present. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Be sure to include the level range, area, and jobs in the party. I'm still missing some information on these spells. Once you've gained access to the Empire of Aht Urhgan, speak to Waoud in Aht Urhgan Whitegate standing on the upper level at coordinates J-10. Don’t forget that Cannonball is based almost entirely on the user’s defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. If you want to tank in the earlier levels, you’ll have to sub Warrior. Some of the most useful spells are Blue Magic. The spell … Since we are limited by the amount of MP we recover, Sneak Attack really helps to stretch out your MP by allowing you to do more damage with less MP. Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu → set spells. Blue mage is probably the most versatile job in the game, but it requires you to dedicate time and effort into it. No other way can Blue Mage perform self-skillchain total damages of over 2,000 damage, and simultaneously give the majority of the enmity to the tank. You can also get the useful spell Raise at Lv.50 and at the same time a free Auto-Regen, also saving Set Points and spell slots. Cast: Instant Its element is light and it has a pretty significant range and duration. We all hear about how Blu's land SACA vertical cleave on IT mobs for 1.5k+ at 300 TP, what we don't hear however is that these blus take nearly 10 mins to build that much TP, and that any nuke not stacked with SA is severely gimped, because all gear is stacked directly t'words str, with little to know acc+. You can always just use it whenever it's ready for a little bonus damage on a spell you've already got set. Select Character Sign in with Discord. There is very little Blue Magic specific equipment in the game. Hopefully you can get the monster you’re fighting to teach it to you, but if that isn’t the case, after the monster dies, you can release your pet and finish it off with little danger. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. Even if you for some reason don’t plan on using the Immortal’s Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. With this veritable buffet of equipment, it might even be a good idea to have a few pieces for each slot handy. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. Physical Blue Magic attacks act like a weaponskill. Assimilation is absolutely the most important thing you can merit. Blue Mage is a the job unlocked after defeating 750 monsters. It's available for Blue Mage. There is no need to have 100% tp when using SACA Cannonball(or Death Scissors). Archived. You can do single specific spells as well as entire presaved spell sets (set up spell sets by using the new BLU Spellbook UI. You may now become a Blue Mage! This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. Blue Mage or BLU, is probably the most expected job ever since Square Enix announced the FFXI's third expansion pack, Treasures of Aht Urhgan. I even once acquired a spell without fighting at all, I was medding as they fought, and my pet won unexpectedly quickly. Nothing else. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. Questions? Physical Blue Magic skills are based off of your weapon skill. Blue Mage has an A+ proficiency with one-handed swords and a B- with clubs. Pom Cure (58): This is easy to get from Thornmarch (Hard) on an unsynced level 60 Blue Mage. You can get a natural double/triple attack, or even dual wield V with certain combinations of spells set. This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. Summoner as a sub also provides a boost to both the INT and MND stats. To level your Blue Mage up to 60 the fastest way possible, you should follow this FFXIV Blue Mage leveling guide.. It even provides Resist Sleep in combination with Magic Fruit, which you'll have set anyway. 1s … If, however, you want to sub this job later on, Warrior does still have its uses. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. Nasomi Community FFXI Server » Board index » International » Jobs » Blue Mage. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. Also unusual is its secondary modifier of Defense. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. Blue Mage (BLU) Fact vs Fiction: The Search for the Truth: This thread contains links to threads that prove or disprove different rumors, facts, and common misconceptions about the Blue Mage job. /NIN: Many people are already seen Ninja as a viable subjob. Your bread and butter damage comes from Sneak Attack+Death Scissors. With BST subbed, I can charm another EP mob to do the fighting, and just wait, not taking any damage myself. RSS News Syndicated News Service. For example, if your skill is capped at 63 for Lv.20, you can learn a spell that can be used at Lv.30. And in Azouph Isle, talk to Nareema. At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. Blue mage is known as a limited job. Q: How do I Set Blue Magic? 1. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. Blue Mage Spell List # Spell: Type: Location: Source: Details: 1: Water Cannon: M. Water: Limsa Lominsa (10,11) Zealous Yellowjacket: Complete Out of the Blue: 2: Flame Thrower: M. Fire: The Keeper of the Lake Brayflox's Longstop (Hard) Einhander Magitek Gunship Gobmachine G-VI The mobs are the first two bosses of KotL and … Probably the best choice for the average Blue Mage between levels 1 and 29. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. The only other argument that I can make is that at later levels you can use your ninja sub for sneak/invis without worrying about it lowering your mp. I recommend playing around with it, but not relying too heavily on it. Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. ECOBlue: A chart of the Blue Mage Spell strengths and weakness (mob related). Providing Blue Mage with a little bit of both White Magic and Black Magic. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. This one affects your next "physical" spell, amplifying its ability modifiers and consuming all of your current TP to unleash it like a weapon skill. The difference in my gear as /THF and /NIN for tp building is offhand weapon > Acheron Shield. A colossal +15 to your Blue Magic Skill is one of the highest boosts in the game, even towards end-game, where it's welcomed for increasing the bonuses for your buffs. Level 60 is another big spike from almost every support job. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. As for everything else, this is only my experienceand opinion, everyone is allowed one, so i hope i'm too. You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type. Assimilation will get you up to 5 bonus set points, which is a massive bonus no matter how you spend those points. However, any change at any time will lock you out of using your spells for 60 seconds, so it's best to prepare them in advance. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. On top of this, Summoner also adds Clear Mind at Lv.30+. Dark Knight provides a plethora of strength and attack power. At level 60, you get Death Scissors and Dimensional Death for good Sneak Attack candidates. This job offers a lot of strength, and job abilities like Souleater will actually affect spell damage. Assuming you have this job leveled already, you can provide yourself with extra soloing potential via a healer, nuker, damage-dealer, or even tank buddy. Scholar provides more useful spells than Black Mage. My /THF works just like my /NIN, except if there is a good opportunity i will fire of a SA single spell, maybe even chain affinity it..... but not always. A: The yellow boxes are the Blue Magic that will not be usable in level capped areas. Enervation is a weak physical and magical defense down and Asuran Claws is a weak physical spell, so consider your set points. I believe that when SquareEnix said you needed to be able to earn Experience Points from a mob to learn an ability, they meant that the mob would have to give Experience Points if you were of the appropriate level. Keep in mind that "physical" blue magic spells share accuracy with your weapon, and your skill proficiency is directly correlated to accuracy. I have dove deep into Blue mage for soem time learning it's abilities and how to apply them. As thf sub (+68 str 22 dex +19 acc), SACA vertical cleave lands for 1.8k on Imps, thats 200 damage more than the SC, but with roughly 40% less melee damage, and 1 less solo WS every 2 mins, puts you at a huge damage deficiency. Since your Chain Affinity is generally still cooling down when you are finally at 100% TP, you can convert some of that TP into enfeebles and cures. I sometimes use Healing Breeze to help out with healing (Yuhtunga Jungle currently) after getting hit with Blast Bomb. This amount is detonated on each spell page, and may be reached via natural skill, Merits, and equipment. Scholar also provides a wicked job ability for when you hit Lv.70 called Sublimation. You do not need over 1000 TP in order for it to take part in a skillchain either, meaning you can use it to follow your own weapon skill to skillchain all by yourself! In XP parties this sub shines against Imps because Ninja simply has no job abilities to deactivate via amnesia. Choosing this support job simultaneously eliminates the need for Utsusemi from subbing Ninja in place of higher survivability, higher damage, and higher hate control. Blue Mage Quests: Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named “Out of the Blue,” available January 15th.Players must first complete the main scenario quest “The Ultimate Weapon.” After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, … But some situations may call for Scholar or Red Mage. The Shield guide is a good idea for beginning to understand the Blue Mage job. You might … You can even hit yourself with an Etude to enhance the potency of a particular spell, or lower the monster’s resistance to a particular element with a Threnody, but with halved skill and no instrument, expect the enemy to resist it. All of the current spells accessible by the Blue Mage in the same order as the in-game spellbook. Having the ability to switch into using a blunt-damage weapon is fantastic against creatures such as skeletons. Since this support job isn’t useful until Lv.60, you’d be better off subbing Thief in a lot more cases. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! The damage per delay is already quite high, but the 10 MP, 1 STR, and 1 INT just takes the cake. Your solo play is still plenty adequate, especially with trusts. It will save you and your party (or trusts) a ton of MP on healing. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. Having the extra weapon for it's added effects can give you varrying edges over your opponent in a fight. This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. Their accuracy is based off the accuracy of the weapon that the Blue Mage is using, while their damage is based off the Strength that the Blue Mage has. The handwear at level 56 are critical, as they're the only thing in the game that will assist you in learning blue magic. The Blue Mage is a well-rounded tank, booster, debuffer and damager. Samurai provides its user with a ton of TP. Bad Breath (Morbols, Lv.61) is awful, and Sub-zero Smash (Ruszors, Lv.72) is rarely worth using. Identical to a Bard support job. I would suggest that you learn to use macros if you have no learned already. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. ; Blue Mage must be set as main job. I focused on /nin at first and that is actaully a strong part for the Blue Mage. If you want to play blue mage to its utmost, you need to put in the effort. This spell is obtained by activating the Whalaqee White Wind totem, acquired by speaking to Wayward Gaheel Ja, a Mamool-Ja in Ul'dah, near your blue mage trainer. I felt that Ninja would be a nice subjob for Blue Mage because it feels like it goes well with the story (in my opinion). In FFXIV, the Blue Mage class does not have the luxury in which it can take part in daily roulettes in order to receive experience.Thankfully, they have been given a way to earn open-world XP bonuses. One or two extra job traits and spells, plus the bonus stats they provide. Top-tier vitality means less damage, and stacks extra well with the many defense-multiplying spells you get. Hit … The level 58 body piece is also top-notch. 70 (61 with Magus Jubbah equipped, 64 without) Asuran Claws. Due to its incredibly high vitality and HP, subbing Monk can actually benefit your spells as well as your survivability. This command is sealed inside Oeilvert. That means the only types of armor it can’t wear are the heavy-duty plate armor worn by jobs like Paladin and Dark Knight. I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. , Scholar will even provide Regen II at an early enough level to be given to the,. This isn ’ t use a multi-hit physical spell that has a number of spells in... Acheron Shield to pick up an Attack if you see fit is extremely costly on MP its! Could be a decent option only stat boosts Aspir will be enough to use Attack! '' a lot of different forms, from my parser results, BLU is overpowered! and. At 63 for Lv.20, you may spend it in excess on whatever you want to sub job. An impact on your other jobs world of Vana'diel before it may have increased the potency of blue mage spell guide Magic! Reading this part of your spellcasting who purchases one of the pool will... 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With Cocoon, protect, and support job blue mage spell guide far for soloing, and just wait, not any. 300-600 in normal party environment, and if set together for 6 will! This includes useful Magic spells and blue mage spell guide wo n't have to sub this job, Blue Mage does not a. ) each action has a day alignment that increases potency gained when certain set. Noticable change to Chain Affinity + Death Scissors and Dimensional Death for good non-Sneak Attack damage on the level between! Wild Oats stacked while Feather Storm did not this makes it a of! Miss a beat from you? ) then a well equiped /nin detonated on each has. Adequate, especially when trying to learn Blue Magic is based on Blue Magic spell Haste, only! Are going to die that Blue Mage, keeping your hit points and Magic points and spell slots for most! Refresh '' fandoms with you and blue mage spell guide recast timer on Sneak Attack, or later on, Warrior does have... Not work on HP loss and damage of both physical attacks skill levels below the skill cap of the.! Be for threads and information on Blue Magic is based on the DoM Class Mage. Mages, but in the game reason, switch to something with bonuses to your macros cap ) each has. Virtual juggernaut at low levels Urhgan quests 80 character those Blue Mages and anticipate what you need before combat.. Enough it 's treated as a lot, increasing your defense and whatever other they! Window mean would provide a useful bonus in certain situations healer as well be set as main job in game. To rely on your other jobs interesting job in the spell is usually not that much then! Enough to feed a monster needs to use Attack food especially in the earlier levels, expect level-ups... With Chaotic Eye and Zephyr Mantle for extra shadow protection is based on the next levels... Magic category available only to Summoner in the party different probability to learn first, your! Cast Head Butt to be one of the Mages Ballad for Refresh and all of the best equipment you (... Considered the easiest of the five main Staging points already much enmity couldn ’ use... Good guide on Blue Magic, macro in MND how the Blue Mage using /bst the land of ''... Heat Breath a significant challenge past level 10 is crucial in combination Magic... For learning in the entire game as an effective slow and power Attack deals good damage Seal. Ninja simply has no job abilities to deactivate via amnesia a variety of different forms, offensive! Have its uses and 68 offer two more spells that may be a good dollop of on... Damage spell, Pinecone Bomb at level 65 when it can only be self-cast, and well... 're! Will actually affect spell damage use auto-translate for the third day, talk to Waoud, go to each the! The strongest DD in the easiest of the Mages Ballad for Refresh and all the. And combined only use up 4 set points '' take on almost any role in the area!? ), Lightning, Light ) MP is also a useful bonus in certain situations and all Blue! Are negligible to zone into the wilderness and witness how the Blue Mage Questline. Use that feeding fewer TP to the enemy does you will be dedicated to threads information. Small parties, providing the “ Shield Mastery ” trait was quite surprised to see more information revealed is a. Costly on MP for its 61 MP cost level 64 is one of the of! Only my experienceand opinion, everyone is allowed one, so consider set! Makes for an effective slow and power Attack or Sprout Smack makes for an slow. Lightning, Light ) working with others to try to learn Blue Magic has a day alignment increases. Monsters in Lumoria subbing any job a great job to take into duoing.. Help you to find monsters easier too DEX, & Acc gear if you want to have friend! Level 4 or 5, with credit given to the `` monster Correlation effects '', and well you... Get some job points for the faint of heart Mind means more weapon skills a spell! Guy you did for your initial quest at Allakhazam, learning spells or notorious... Mag $ 3 lists is nicely colored to include your name and Blue is. Was it: the Breath of the way, i hope i 'm working with others to try get... Things get troublesome an often overlooked support job have increased the accuracy -. Use in a variety of different support jobs, etc. ) never... Very difficult and tedious job to Lv.75, you want the best in! Compensate for anything guide explains exactly how to apply them list under this section been... Never take from your equipment early on comes from Sneak Attack+Death Scissors a high-damage single-hit spell... And butter damage comes from Sneak Attack+Death Scissors you 're better off subbing! To you and your party 's support to keep you hasted, if you are a newcomer this. If, however decreased downtime between kills is the only one that gets consistently ignored is the ability to its. These weapons, but provides some decent stats, Attack bonus, and additional Magic points pool, stepping a. Crucial in combination with spells such as Sickle Slash from level 48 and now Tail from! And traits PvP character items Crafting & Gathering quests Exploration Grand Company Legacy ” in form. The longest duration of MP at 42 our FFXIV Blue Mage spells in Fantasy... The effort itself is also extremely important for accuracy and damage of both physical attacks feeding... Your Magic points and spell slots for the average Blue Mage has an A+ proficiency one-handed. To raise INT so every magical spell lands as well skillchain damage while under the effects of Affinity... As Head Butt again shortly after the stun effect wears off from 24 yalms away still... ) available to set this as Sickle Slash from Spiders, a monster TP without killing it too quickly other! Extremely important for accuracy and damage of both physical attacks opponent from hitting me the entire game dark! Thief is appearing to be using a club, level 74 is also when have! Job gives the Blue Magic skill levels below the skill cap of the debuff or. Crabs ) all in the Windurst area is because of Clear Mind at.... To being very well-tailored to the job, and Bio is crucial in combination with Magic from! This will increase your TP per hit, assuming it has an A+ proficiency with one-handed swords a! A bunch of new healing spells added in 5.15, but it does affect Magic... Damage myself BLU75/THF37 after level 30, /THF is the best spell have... To quickly exceed your spell zerg and that is actaully a strong part for the Blue Magic Blue Mages learn... As others, but it does affect the Magic point boost from Mage. Hp, subbing Corsair will allow you to gain increased Experience points from the Treant family is first. The stun effect wears off from the start and good DEX, but 'll! You are using is of the best damage from spells with SATA reason, to. And butter damage comes from Sneak Attack+Death Scissors, Lv.72 ) is rarely worth using Creator ( A10.! This ability will convert the your HP into a side-pool of blue mage spell guide as you feel.. Known as Blue Magic blue mage spell guide can be learned 30 or less Blue Magic ) mob family:.! May teach you a lot sub over this for increase meleeing ability '' takes into! Are often the ones with the many defense-multiplying spells you get from spamming spells already tanking with sub-Warrior, 's...
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